Soooo after some time of going CRAZY i found that it must be somewhere in
my compiler settings.... a simple scenario gets me worng results
MyOp::validate( bool real )
{
Iop* image = dynamic_cast<Iop*>(Op::input(0))
if ( image )
{
image->validate(true);
std::cout << image->w() ------- WRONG OUTPUT!!!
....
the same code in a different simpler VS project works as it did for
YEARS.... so i must somewhere miss a compiler flag or something but this is
super strange... everything SEAMS to work just the data is garbage
i keep you posted but this is one strange one...
jo
On Tue, Dec 30, 2014 at 2:22 PM, Johannes Saam <[email protected]>
wrote:
> Ok sooooo that did not change a thing...
>
> in validate i copy the Iop* to a vector and then in build handles i call
> setKnobsToContext( Op::output_context() ) and force_validate... no luck...
> by no luck i mean iop->w() is not initialzied and the format pointer empty.
>
> I was now serisouly wondering... so i did a test in my actual validate!
> And even THERE i cant get a proper output?! Its the first time i derive
> from Op directely and dont use the Iop or deepOp or GeoOp classes is there
> anything i would miss by not having an Iop derived class?! I used the
> SimpleOp example to guide me... i am Implementing doAnyHandles and all the
> drawing and it does work... i am really confused now :)
>
> Thanks for your help!
> Jo
>
> On Tue, Dec 30, 2014 at 1:45 PM, Johannes Saam <[email protected]>
> wrote:
>
>> I am trying that right now... what is the right way to own the pointer?
>> calling Op::Input(i) and then casting it? Thats what i do in validate so
>> far... i would like to do it anywhere but i am not sure when the Op pointer
>> is actuially valid.
>> Stend by for the test
>>
>> On Mon, Dec 29, 2014 at 5:25 PM, Jonathan Egstad <[email protected]>
>> wrote:
>>
>>> What about using Op::setKnobsToContext() before calling
>>> Op::force_validate()?
>>> This seems like that's what you’re trying to do if you truly own the Op
>>> pointer.
>>>
>>> -jonathan
>>>
>>> On Dec 29, 2014, at 5:00 PM, Johannes Saam <[email protected]>
>>> wrote:
>>>
>>> Interesting! I check that out...
>>> i am still stuck on my case... so i am NOT outside nuke.... I just wanna
>>> use the values of an Iop ( and otheres ) to be accessible in my plugin
>>> outside the beaten path....
>>>
>>> copy pointer to somwhere
>>> later access the Iop basics
>>>
>>> but i can never ever get the validate to run properly... and no calling
>>> knobs() wont work.
>>>
>>> Damn i just want to validate a node on its own.... is it just not
>>> possible to save pointers?? In _validate i copy the pointer and even
>>> validate the node here.... but my pointer never gets valid...i might just
>>> have to copy copy the values there but then i loose the connection... that
>>> would be lame!
>>>
>>> On Mon, Dec 29, 2014 at 4:46 PM, Jonathan Egstad <[email protected]>
>>> wrote:
>>>
>>>> On second thought, to be honest I don’t think you can realistically
>>>> call Op::knobs() from outside Nuke without significant trouble -
>>>> Op::knobs() needs to be called twice, first to have the Op create the knob
>>>> objects then to have each knob object store. You implement two subclasses
>>>> of DD::Image::Knob_Closure - one configured as a knob creator and one as a
>>>> knob storer. BUT - this is exceedingly non-trivial and is not intended to
>>>> be done by a plugin developer as you’ll need to support all the various
>>>> knob callback macros which is just not practical…)
>>>>
>>>
>>>
>>> _______________________________________________
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>>>
>>>
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>>>
>>
>
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