Hi, Before I embark on a long and arduous task of doing this in some horribly inefficient/hacky manner, is there an obvious and efficient way to fill an openCV Mat object with input data within Nuke? I was wondering if the way tiles/rows were stored in memory might coincidentally be structured in a way that makes it is easy to directly used by the Mat object somehow? If so, where would be the best place to do this? I think I remember seeing a post a long while ago about being able to access tiles outside engine()?
The end aim is to be able to use some stuff to the input image with openCV and then pass it back for additional processing inside the plugin. Cheers, Steve
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