I can vouch the latest revision works :)

On Mon, Feb 28, 2011 at 12:51 PM, Nathan Dunsworth <[email protected]>wrote:

> The latest which is more fleshed out and about all I'm going to look into
> this :)
>
> http://pastebin.com/Y7emN2sA
>
>
> On Mon, Feb 28, 2011 at 3:09 AM, Nathan Dunsworth 
> <[email protected]>wrote:
>
>> Probably should return node and break the loop when nodes is empty. 3am
>> hacking not fun.
>>
>> http://pastebin.com/b4Qk7AZ9
>>
>>
>> On Mon, Feb 28, 2011 at 2:48 AM, Nathan Dunsworth 
>> <[email protected]>wrote:
>>
>>> When selecting multiple nodes and creating a new one, Nuke messes up the
>>> node trees of all dependent nodes of the selected ones.
>>>
>>> Nuke 4.x had some issues but they have become more pronounced since 5.x.
>>>
>>> How to see an example?
>>>
>>> Create 3 Read nodes and connect a Grade to each one.  Now selecting only
>>> the Read nodes create a Blur Node.
>>> You will notice all Read nodes Grades are connected to the single Blur
>>> Node which == Bad.
>>>
>>> Proposed fix.
>>>
>>> This fix still maintains the ability to work with the following example.
>>>
>>> Two nodes are selected, a Camera and Scene Node.
>>>
>>> Creating a ScanlineRender node will connect the proper inputs to the
>>> selected Camera and Scene.
>>>
>>> The proposed fix does have issues with some nodes and there
>>> Node.optionalInput.  You will notice a badNodes var.
>>>
>>> A new python function Node.maskInput() for retrieving a NukeWrappers mask
>>> input would alleviate this problem.
>>>
>>> http://pastebin.com/dVEA3sJz
>>>
>>
>>
>
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