hmmm, trying to figure out the best approach I have a group/gizmo that I want to include the option of using Ocula to generate a new view. totally optional, not necessary.
but when launching Nuke without an Ocula license, the unused ocula nodes error out and paint the node red. I'd like to avoid having an "ocula" and "non ocula" version of this node. anyone run into this before? I guess ideally I'd just like to suppress the missing plugin error message and go on about my merry way, but the only thing I know of is the "this.error" expression in the disable knob, which only disables the node but leaves the error message. I suppose I could script some mojo that probes for the ocula license and if it doesn't find it, deletes the offending nodes? I'm not even sure how I'd do that, maybe calling some sort of env var from a wrapper script ("ocula=true") and if true then deleting the ocula nodes. seems messy. any ideas? _______________________________________________ Nuke-python mailing list Nuke-python@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python