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Doesn't that depend on the normal value at that single pixel being
exactly the desired value to orientate your card with your rendered
object? So unless you rendered object was completely flat, surely the
normal will be facing some other direction to the one you want? Thorsten Kaufmann wrote: Hey there, That wouldn't be really easier than using the normal though.@Hugo: What kind of normals pass do you have ? World or Cameraspace ? If the latter than you need to add the Camera data to properly derive orientation. Thorsten Kaufmann Technical Director MACKEVISION Medien Design GmbH, Stuttgart Forststrasse 7 70174 Stuttgart Tel: +49 (0) 711-933048-0 Fax: +49 (0) 711-933048-90 [email protected] www.mackevision.de Geschäftsführer: Armin Pohl, Joachim Lincke HRB 243735 Amtsgericht Stuttgart -----Ursprüngliche Nachricht----- Von: [email protected] [mailto:[email protected]] Im Auftrag von Stephen Newbold Gesendet: Freitag, 20. Mai 2011 16:57 An: Nuke Python discussion Betreff: Re: [Nuke-python] Got obj orientation from Normal pass Can you not just select 2 points from your position pass and work out the orientation from that with a bit of trigonometry? Steve Hugo Léveillé wrote: -- Stephen Newbold Compositing Lead - Film MPC 127 Wardour Street Soho, London, W1F 0NL Main - + 44 (0) 20 7434 3100 www.moving-picture.com |
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