I don’t think that’s possible. I’m not quite sure why you’d want to do that 
though, as the code you’re currently using should work fine.

-Nathan



From: Kurian O.S 
Sent: Wednesday, July 06, 2011 1:59 AM
To: Nuke Python discussion 
Subject: Re: [Nuke-python] Reg : Setting Anim Curve for a Node

Hi Nathan ,

Thanks for tips and do you have any suggestion to create a anim curve only in 
tx ? instead of using index ?

Thanks

Kurian


On Wed, Jul 6, 2011 at 3:01 AM, Nathan Rusch <[email protected]> wrote:

  Creating an animation curve with a reference to a knob doesn’t actually 
attach the curve to the knob. My guess is the knob reference is used for memory 
allocation at the C++ level (making sure it grabs enough to fit the array size) 
and/or maybe some kind of type validation.

  The only thing you need to add to get it working is to actually attach the 
curve to your knob using .copyAnimation:

  n[‘translate’].copyAnimation(0, a)


  -Nathan



  From: Kurian O.S 
  Sent: Monday, July 04, 2011 11:24 PM
  To: [email protected] 
  Subject: [Nuke-python] Reg : Setting Anim Curve for a Node

  Hi All ,

  I am very new to this group and I have a question about setting keyframes .

  eg : 

  I have a camera1 node in scene and I want to set key frames for 
camera1.translateX .

  for that first I got the node with 
  n = nuke.selectedNode()



  then 

  n['translate'].setAnimated(0) 



  and I am trying to set with
  a = nuke.AnimationCurve(n['translate'], 0, 'x') 
  a.setKey(10, .125) 

  But nothing showing in graph editor , I am sorry for asking this basic 
question , any one know what I doing stupid ?

  Thanks

  -- 

  --:: Kurian ::--





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-- 

--:: Kurian ::--




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