Sure it is just another keyboard, but i guess that it is dedicated to mmorpg 
and shooters it shows the efficiency,  cause you have key boards in games as 
well. Just my thought. And yes i talking more about clever short cuts than 
having that mini joystick or other midi controls. I guess it is always a matter 
of where you coming from. I know people coming from grading who wanna have a 
panel or something to control things. Me as a somebody coming from comp/3d it 
is all about key board, mouse and pen. I even switch between pen and mouse for 
different tasks. :P 
Cheers,
J.
 
Am 18.07.2011 um 06:52 schrieb Alex Fry:

> It's seems like a lot, but in the context of a 5k nuke license, running on a 
> 7k Mac or Pc, with 4k worth of screens (assuming a dreamcolor or similar), 
> the office space they take up, their wages, the wages of the people who wait 
> for them, etc etc... 1500 AU$ for something that makes people faster starts 
> to become plausible... We are talking roughly the same jump in expenditure 
> from a crappy office chair to an Aeron, sure not everyone everywhere gets 
> one, but they arnt exactly rare either..
> 
> Its the "Gets by" bit that bothers me.. We do this stuff 50 hours a week, we 
> spend far more time in front of our workstations than we do in our cars, or 
> on our sofas.. Making these machines as comfortable and pleasurable as 
> possible should be a priority for all of us.. 
> Once upon a time the desk of a comper looked like something out of star trek, 
> with dramatic lighting and spectacular machines from the future.. These days, 
> they typically look like call centers.. "Getting by" isnt good enough.. 
> 
> Regarding the G13 gaming board:
> I can see that it would be cheaper, and need less support from the host 
> application, but at the end of the day it's just a different keyboard. Great, 
> I can map its keys to trigger certain nodes, but thats not really a jump over 
> the F keys.
> Sure you get an analog XY stick, but only one, and it provides a vector 
> output, not a position..
> So in the blur example before, to get a 10 pixel blur I would be holding it 
> 25% to the right, for 1.2 seconds, assuming the input was smooth and my 
> machine wasn't chugging.. with a knob, im able to form a more consistent 
> relationship in my mind, for example, 10 pixel blur is always a quarter turn 
> to the right, half turn for 20 px etc, regardless of the speed the machine is 
> running at the time..
> 
> On 18/07/2011, at 3:14 AM, Johan Boije <[email protected]> wrote:
> 
>> Dont get me wrong. I'm all for gear that can make you a faster artist. Just 
>> saying that you are talking to a crowd that are used to get by and likes 
>> their keyboard shortcuts. Also, thinking of how Nuke is used in general at 
>> large facilities, probably not client attended. Then that kind of speed 
>> maybe isn't top priority. Also I really can't see a facility equipping all 
>> stations with something like that, 2k is a lot even for a single station. So 
>> this would maybe fit a few customized setups, where people are trying to do 
>> more online, TVC style type of work. Probably not that common (yet).
>> So what I am trying to say, I'm guessing that to get something like this 
>> working would probably be pretty far down on people's to do list :-(
>> But hey, you never now.
>> 
>> Cheers,
>> J
>> 
>> On Sun, Jul 17, 2011 at 3:54 PM, Alex Fry <[email protected]> wrote:
>> 
>> No, they aren't currently very used to using it, but I suspect that's 
>> largely because it doesn't exist yet..
>> 
>> Keyboards and pointers are good versatile devices, but there are limits to 
>> how fast you can use them, especially when the nuke interface doesn't always 
>> enforce spacial consistency for UI elements. Combine that with the 
>> relatively small hit targets provided by traditional nuke parameter panels 
>> and you have room for, well, improvement.. 
>> I'm sure many of you remember the dramatic difference between how fast you 
>> could drive Shake in the Tremor style interface vs the bog standard sliders 
>> and tabs crapfest that was the standard style Shake interface.
>> 
>> Imagine for a minute using a panel instead of a normal keyboard in 
>> combination with your Wacom. You map a few of the keys to be the most 
>> commonly used nuke keys, Ctrl, Tab, Space, 1, 2 etc. You perhaps dedicate 
>> the left hand side wheel/ball to viewport and DAG navigation, ball as XY, 
>> wheel as zoom. Whenever you select a node in the DAG it's knobs are mapped 
>> to the row of soft labeled twist pots on the top of the panel.
>> 
>> Think about that in the context of something as simple as a blur node. Right 
>> now, I have to click on a node, let my eyes track across to parameters 
>> panel, visually lock onto the knob, move my cursor to the slider, get 
>> closer, finetune my movement as it gets closer, click, engage the pot. And 
>> that's best case scenario using a docked panel and a Wacom, the situation is 
>> far worse if I'm using floating panels and a mouse.
>> In the case of the control surface, I click on the Blur node, and reach for 
>> the first knob, I know which knob it is because Blur Amount is always the 
>> first knob, I know where knob is because I have 3d muscle memory of where 
>> things on my desk are, I don't have to look at because I know where it is.. 
>> I know this sounds like I'm chasing a lost second here, a scanning glance 
>> there, but this is just with a simple node, scale it up to the 
>> ColorCorrector node and you are starting to talk about actual time lost. 
>> This sort of thing is the difference between being "pretty fast" and "really 
>> fast".
>> 
>> The J_3Way thing is very interesting, but again, doesn't really exist in the 
>> real world outside of a pretty limited beta.. If it became a fully supported 
>> 1st party option from the foundry, which isn't impossible to imagine, it 
>> would cover a lot of cases (but won't be as good when keeping your eyes on 
>> the main screen). Also might be a bit weird to get running in bigger 
>> facilities where the user level wifi is isolated from the main network where 
>> your production nuke machines live, but that's a solvable problem.
>> 
>> As Frank pointed Mac/Win only is a bit of an issue. I wonder how much of 
>> that is a technical issue, and how much is simply no application venders 
>> with Linux products licensing it.
>> They refer to it as an Open standard, but everything I've read seems likes 
>> its not a public standard (prepared to be corrected on that one)
>> 
>> On 17/07/2011, at 10:03 PM, Johan Boije <[email protected]> wrote:
>> 
>>> Don't think the "Nuke crowd" are very used to those type of setups. They 
>>> like their keyboard and pen, heck I've even seen compers use mouse instead 
>>> of wacom. Imagine the CTS problems they must have.
>>> The closest thing I've seen in Nuke is mr Binks J_3Way with a cool iPad 
>>> control.
>>> http://vimeo.com/14882077
>>> 
>>> 
>>> 
>>> On Sun, Jul 17, 2011 at 7:47 AM, Alex Fry <[email protected]> wrote:
>>> Has anyone here looked at getting the Avid Artist hardware control
>>> panels working with Nuke?
>>> 
>>> I can't really find any documentation about Avid's Eucon protocol.
>>> Are there any barriers with nuke/python that make this impossible out
>>> of the gate?
>>> Is there a clear reason this hasn't been attempted before?
>>> 
>>> Obviously there are going to be some tricky mapping issues, but now
>>> this style of hardware is under 2k rather than 30k it's seems like it
>>> might be worth attempting.
>>> In my head, an Artist Color panel under my left hand and a Wacom under
>>> my right should be a pretty good combination.
>>> Map the currently active node to the panel, display knob names on the 
>>> displays.
>>> You might find it works well with all of the normal node types, or you
>>> may find it make sense to make a few gizmos that are more specifically
>>> tuned to the limits of the panel.
>>> 
>>> Anyone else out there looking into the same idea?
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