I'm actually surprised too, because you can drag select area in viewer and will give you an average instantly. How does it work? Why the average tool is so complicated to do.

Nathan Rusch wrote:
I actually ended up writing a plugin to do this, though it currently operates in-line on RGB only. Chances are it could be made more efficient somehow, but it works. If there aren’t any other elegant solutions out there, I can see about getting the go-ahead to release it and post it on Nukepedia (and maybe spruce it up a bit first). And as fair warning, I can only build for Linux and Windows. Side note: I was pretty surprised Nuke didn’t have a good built-in solution for this. -Nathan

*From:* Jordan Olson <mailto:[email protected]>
*Sent:* Wednesday, August 31, 2011 5:06 PM
*To:* Nuke Python discussion <mailto:[email protected]>
*Subject:* [Nuke-python] quickly average non-zero pixels?
hi fellow TDs! I'm working on a gizmo atm- and am trying to figure out the best way for this. I'd like to find the average non-zero value of a channel on the current frame. (working with depth and motion blur) The slowest way I can imagine doing it is to run nuke.sample() on every pixel with an if statement, to eventually average the non-zero (or alpha) pixel values together. Surely there's a better way to do it? Ideally this should happen on every frame transparent to the comper. Cheers,
Jordan

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