Thanks guys, that helps a lot.
I think mostly the problem that block all of those to work is the way
the render is send to the farm.
using nod = nuke.thisNode() and if nod.treeHasError() should do it but
it is not evaluate in the farm.
In fact even keyframing the disable of my write node is not take into
account in the farm. So i can't make my script to work.
We tried to ad the tag --cont that is is suppose to ignore error frames
into the normal render but that didn't work neither when sent to alfred.
so depressing
thanks for the answers
olivier
Frank Rueter wrote:
ha, even better. I forgot a bout those
On Sep 12, 2011, at 8:57 PM, Chris Bevan wrote:
In new-ish Nukes (6.1 onwards, I think) you can use the following members of
the Node class:
viewer = nuke.toNode('Viewer1')
print viewer.hasError() # error on this node
print viewer.treeHasError() # error on this node or its input
In older Nukes, you should still also be able to use the older "error" function, which
does the same thing as the new "treeHasError":
viewer = nuke.toNode('Viewer1')
print viewer.error()
- Chris
On 10/09/11 06:06, Frank Rueter wrote:
actually "error" is expression syntax, so something like this should work:
if nuke.expression( 'Read1.error' ):
print 'oops'
On Sep 10, 2011, at 5:45 AM, Olivier Jezequel wrote:
Hiya,
I am still trying to build a little script that evaluate missing frames. I want
to use the command 'error' in a python script to make an action but didn't find
doc on it.
i think it is a tcl, when you type error in a disable it will return 1 or 0
depending if there is error or not.
How do i get nuke to evaluate the error in a python script ?
that kind of format :
if error:
print 'oups'
cheers
Olivier
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