Is it possible to have multiple write nodes that add channels to the same file? 
For instance one write node writes rgba to a exr, the next write node loads in 
the rgba that was just rendered and then adds a new channel to the exr named 
fire. I would want to do this up to 10 times in the same script.  I can get 
very close to getting this to constantly work but I am having a hard time 
getting the main file to 'reload' itself before adding the new channel to it 
and writing it again. Is there a trick to get this working correctly on a farm?

I could just have one write node containing all of the layers. But I am trying 
to break up a huge comp into separate pieces and I am worried that it would run 
out of memory trying to do it all at once.

-=Robin

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