Is it possible to have multiple write nodes that add channels to the same file? For instance one write node writes rgba to a exr, the next write node loads in the rgba that was just rendered and then adds a new channel to the exr named fire. I would want to do this up to 10 times in the same script. I can get very close to getting this to constantly work but I am having a hard time getting the main file to 'reload' itself before adding the new channel to it and writing it again. Is there a trick to get this working correctly on a farm?
I could just have one write node containing all of the layers. But I am trying to break up a huge comp into separate pieces and I am worried that it would run out of memory trying to do it all at once. -=Robin This e-mail and any attachments are intended only for use by the addressee(s) named herein and may contain confidential information. If you are not the intended recipient of this e-mail, you are hereby notified any dissemination, distribution or copying of this email and any attachments is strictly prohibited. If you receive this email in error, please immediately notify the sender by return email and permanently delete the original, any copy and any printout thereof. The integrity and security of e-mail cannot be guaranteed.
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