So you want to have a projection camera follow an object? How I usually do it 
is a concatenation like this:
-on top I have the axis with the animated transformations of the object
-under that, I place another axis with the inverted transformations on the 
frame of my projection
-under that, my projection camera

On step 2, you need to set the values of the object transform on the same frame 
of your camera projection, invert all the values, invert the transform order 
and the rotation order.
This serves to set the correct offset to the camera, it's going to be zero in 
the projection frame (so the camera position is not altered in that frame) and 
then it's going to follow the transformations of the object with the starting 
offset.



_______________________________________________
Nuke-python mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

Reply via email to