Also wouldn't this mean you wouldn't have to recompile ALL your custom plugins 
for new versions of nuke? That is the thing I like. You can just keep the same 
python files and then only recompile the one plugin that loads them.

Maybe this plugin is super slow. Could that be the reason it hasn't really 
gained any momentum?

-=Robin

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Ben Dickson
Sent: Wednesday, November 30, 2011 4:23 AM
To: Nuke Python discussion
Subject: Re: [Nuke-python] Anyone with pyOFX experience?

Interesting

Although I also have no experience with it either... Even if it's slow,
it could be very useful for prototyping things before considering
porting them to C++ :D

On 30/11/11 21:28, [email protected] wrote:
> I have no experience whatsoever in that, but would it be wise ? just
> wondering.
> If I am not mistaken, the OFX plugs in nuke are usually slow process in
> Nuke as not properly shared on processors and so, slowdown the computation.
> Would it affect even more to translate python to ofx to nuke.
> I am just worry about a dramatic bottleneck in big comps...
>
> Robin Graham wrote:
>>
>> http://www.nukepedia.com/gizmos/plugins/other/pyofx/
>>
>>
>>
>> I have seen this plugin for quite some time, does anyone here have
>> experience with it? Maybe some examples? It seems like a awesome idea
>> to be able to write native nuke plugins in python. Maybe too good to
>> be true?
>>
>>
>>
>> -=Robin
>>
>>
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--
ben dickson
2D TD | [email protected]
rising sun pictures | www.rsp.com.au
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