Just make a copy of those scripts into your local directory. Nuke reads the internal ones first so if your call your own version of it then it will overide them.
-deke On Tue, Jan 24, 2012 at 09:51, Manley <[email protected]>wrote: > ** > Hey Ivan, > > Ya that makes sense, for now me not knowing python that well I don't think > I want to mess around with those yet just incase. I don't want to mess > something up and possible lose my job haha. But ya what your saying makes > perfect sense to me! Thanks for the direction. And sorry I didn't get back > to you sooner, my account was not working properly yesterday [image: Razz] > . > > > *ivanbusquets wrote:* Hi Manley, > > You might also want to take a look at how Nuke is doing it in the first > place: > > Take a look at nukescripts.version.py and nukescripts.script.py. > > If you want to accommodate for a specific naming convention in your > facility for both scripts and renders, you might find it easier to override > the functions in nukescripts.version, rather than rolling your own function > for scripts, then renders, etc. > > So, you could have your own module where you re-define the version_get, > version_set, version_up and version_down functions, and then override the > nukescripts.version module like this: > > nukescripts.version = your_own_version_module > > That way you can drive the behavior of the existing "versioning" tools, > without having to create a new function for each case. > > Hope that helps. > > Ivan > > > On Mon, Jan 23, 2012 at 12:45 PM, Manley Gage ** wrote: > *Quote:* *Quote:* Awesome! Heh heh I over thought that a little. Thank > you Mr. Vanderbeck [image: Smile] > You shouldn't be renaming the file. Just do a scriptSaveAs() to save > the script as a new version. > > > > John Vanderbeck > > Technical Artist > > Digital Domain Media Group > > > > NOTICE: This communication may contain privileged or other confidential > information. If you have received it in error, please advise the sender > by reply email and immediately delete the message and any attachments > without copying or disclosing the contents. Thank you. > > > > > > > > > > From: nuke-python-bounces at > support.thefoundry.co.uk<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python> > [mailto:nuke-python-bounces at > support.thefoundry.co.uk<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python>] > On Behalf Of > Manley Gage > Sent: Monday, January 23, 2012 1:58 PM > To: nuke-python at > support.thefoundry.co.uk<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python> > Subject: [Nuke-python] Nuke script version up without using the "v" in > thenaming convention > > > > Hello All, > > > > I have a question in regards to nukes version-ing up system. Nuke > already has a "Save New Version" button however, the company that I am > working at does not want to have the mandatory "v" in their naming > convention for their pipeline. So I made a little script to version up > without using the "v" BUT, right now the script versions up but nuke > does not switch to the new/latest save of the save file, if that makes > sense.. So I am wondering what is the way to tell nuke to version up and > to switch to the new version of the file without nuke restarting? > Basically do what nuke already does just without the "v" haha [image: > Razz]. I just > do not know where to even start looking for the right code to make this > happen.. so any help would be awesome [image: Smile]. If this isn't a > possibility > then please let me know as well. > > > > (I know the script is very amateur.. I just started learning python a > week and a half ago. But I'm catching on pretty fast. Feel free to give > me pointers on my python grammar [image: Very Happy]) > > > > Thanks! > > Manley > > > > > > > > > > ###################### > > > > import nuke, os > > > > def nukeScripVersionUp(): > > > > currentNukeScriptName = nuke.root().name() > > nukeSaveFolderPath = os.path.dirname(currentNukeScriptName) > > splitUpScriptName1 = currentNukeScriptName.split('/') > > splitUpScriptName2 = splitUpScriptName1[-1] > > splitScriptNameAndExtention = splitUpScriptName2.split('.') > > currentNukeScriptName = splitScriptNameAndExtention[0] > > splitUpCurrentScriptName = currentNukeScriptName.split('_') > > currentVersionNumber = splitUpCurrentScriptName[-1] > > decimalVersionNumber = "1" + str(currentVersionNumber) > > addingNumber = 1 > > currentVersionPlusOne = int(decimalVersionNumber) + > int(addingNumber) > > listUpVersion = list(str(currentVersionPlusOne)) > > > > del listUpVersion[0] > > newVersionNumber = "".join(listUpVersion) > > del splitUpScriptName1[-1] > > nukeShotName = currentNukeScriptName.split("_") > > del nukeShotName[-1] > > nukeShotName = "_".join(splitUpCurrentScriptName) > > > > newScriptNameAndPath = nukeSaveFolderPath + "/" + > nukeShotName + "_" + newVersionNumber + ".nk" > > > > if os.path.exists(currentNukeScriptFileName): > > os.rename(currentNukeScriptFileName, > newScriptNameAndPath) > > print nuke.message ("Nuke Script Version Up") > > else: > > print nuke.message ("Cannot Save") > > > > ###################################### > > > > > > _______________________________________________ > Nuke-python mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
_______________________________________________ Nuke-python mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
