Hi Magno, thanks for your reply and sorry for not replying earlier.
I did take a look at your script, but couldn't get it to work. I copied to corner pin matrix values to a new corner pin, but they don't seem to match. Any idea? Then again, I'm no python expert. The script Pete O'Connel posted to this list eralier works, but I don't get any animated values out of it. Anyone know how to modyfi it? Basically I want to run the script on a corner-pin node, and create a Gridwarp with that transform matrix. Here's Pete's script again. Hope you don't mind me reposting it. import nukedef getTheCornerpinAsMatrix(): projectionMatrixTo = nuke.math.Matrix4() projectionMatrixFrom = nuke.math.Matrix4() #dir(projectionMatrix) theCornerpinNode = nuke.selectedNode() imageWidth = float(theCornerpinNode.width()) imageHeight = float(theCornerpinNode.height()) to1x = theCornerpinNode['to1'].value()[0] to1y = theCornerpinNode['to1'].value()[1] to2x = theCornerpinNode['to2'].value()[0] to2y = theCornerpinNode['to2'].value()[1] to3x = theCornerpinNode['to3'].value()[0] to3y = theCornerpinNode['to3'].value()[1] to4x = theCornerpinNode['to4'].value()[0] to4y = theCornerpinNode['to4'].value()[1] from1x = theCornerpinNode['from1'].value()[0] from1y = theCornerpinNode['from1'].value()[1] from2x = theCornerpinNode['from2'].value()[0] from2y = theCornerpinNode['from2'].value()[1] from3x = theCornerpinNode['from3'].value()[0] from3y = theCornerpinNode['from3'].value()[1] from4x = theCornerpinNode['from4'].value()[0] from4y = theCornerpinNode['from4'].value()[1] projectionMatrixTo.mapUnitSquareToQuad(to1x,to1y,to2x,to2y,to3x,to3y,to4x,to4y) projectionMatrixFrom.mapUnitSquareToQuad(from1x,from1y,from2x,from2y,from3x,from3y,from4x,from4y) theCornerpinAsMatrix = projectionMatrixTo*projectionMatrixFrom.inverse() theCornerpinAsMatrix.transpose() return theCornerpinAsMatrix Best regards, Simon 2012/6/14 Magno Borgo <mag...@pop.com.br> > ** > The attached script should get you started. > > > > I found this, > http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=5810&view=previous&sid=5a7db5ea82b78d9cb79f400e14b18493 > but > unless I'm missing something it doen't seem to work for animated corner > pins. Anyone know of a way? > > Best regards, > Simon > > > > > -- > ************************** > Magno Borgo > > www.borgo.tv > www.boundaryvfx.com > > _______________________________________________ > Nuke-python mailing list > Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
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