Hi Magno,

thanks for your reply and sorry for not replying earlier.

I did take a look at your script, but couldn't get it to work. I copied to
corner pin matrix values to a new corner pin, but they don't seem to match.
Any idea? Then again, I'm no python expert.

The script Pete O'Connel posted to this list eralier works, but I don't get
any animated values out of it. Anyone know how to modyfi it? Basically I
want to run the script on a corner-pin node, and create a Gridwarp with
that transform matrix.

Here's Pete's script again. Hope you don't mind me reposting it.


import nukedef getTheCornerpinAsMatrix():
    projectionMatrixTo = nuke.math.Matrix4()    projectionMatrixFrom =
nuke.math.Matrix4()        #dir(projectionMatrix)    theCornerpinNode =
nuke.selectedNode()
    imageWidth = float(theCornerpinNode.width())    imageHeight =
float(theCornerpinNode.height())            to1x =
theCornerpinNode['to1'].value()[0]    to1y =
theCornerpinNode['to1'].value()[1]    to2x =
theCornerpinNode['to2'].value()[0]    to2y =
theCornerpinNode['to2'].value()[1]    to3x =
theCornerpinNode['to3'].value()[0]    to3y =
theCornerpinNode['to3'].value()[1]    to4x =
theCornerpinNode['to4'].value()[0]    to4y =
theCornerpinNode['to4'].value()[1]        from1x =
theCornerpinNode['from1'].value()[0]    from1y =
theCornerpinNode['from1'].value()[1]    from2x =
theCornerpinNode['from2'].value()[0]    from2y =
theCornerpinNode['from2'].value()[1]    from3x =
theCornerpinNode['from3'].value()[0]    from3y =
theCornerpinNode['from3'].value()[1]    from4x =
theCornerpinNode['from4'].value()[0]    from4y =
theCornerpinNode['from4'].value()[1]
projectionMatrixTo.mapUnitSquareToQuad(to1x,to1y,to2x,to2y,to3x,to3y,to4x,to4y)

projectionMatrixFrom.mapUnitSquareToQuad(from1x,from1y,from2x,from2y,from3x,from3y,from4x,from4y)
      theCornerpinAsMatrix =
projectionMatrixTo*projectionMatrixFrom.inverse()
theCornerpinAsMatrix.transpose()        return theCornerpinAsMatrix


Best regards,

Simon

2012/6/14 Magno Borgo <mag...@pop.com.br>

> **
> The attached script should get you started.
>
>
>
> I found this,
> http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=5810&view=previous&sid=5a7db5ea82b78d9cb79f400e14b18493
>  but
> unless I'm missing something it doen't seem to work for animated corner
> pins. Anyone know of a way?
>
> Best regards,
> Simon
>
>
>
>
> --
> **************************
> Magno Borgo
>
> www.borgo.tv
> www.boundaryvfx.com
>
> _______________________________________________
> Nuke-python mailing list
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>
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