for completion:

i used the "export nodes as script" function,
and edit the first upcoming line "Group {" to "Gizmo {"
in the exported script file. 

it is not that clean, but as i marked, i there is no source 
of the original "export as gizmo" function, and it works fine for us.

with my routines i export convention-named gizmos (e.g. 3 cc's) 
to a relative path, which are automatically loaded on opening 
a different nuke scene(s). the gizmos work  like a referenced 
color correction (e.g.) now.

this is a special production need,
just inspiration noted here.



_______________________________________________
Nuke-python mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

Reply via email to