Way 3 might be trickier to do if you have multiple nodes in the
scripts. You have to search for "value 10" but other node class could
also have that. I dunno how complex is your script so I can't tell.

With way 3, you can at least target a specific node class and then also
search for the specific value. If you really only have one Blur, its
not a problem. But if you have multiple, you have to be carefull. Is
the node you are searching for always named the same ex("Blur1") ? If
not, and if you have multiple Blur node in your script, I think you'll
need to be really carefull pn that 1000+ script operation

But I am sure someone will come with a clever solution

On Thu, Nov 8, 2012, at 2:07, chrissowa wrote:

I just wanted to ask what is the best way to batch edit nodes in many
nuke-scripts.
Just a simplified theoretical example.:
You got a project (1000 Shots) and every shot has a final nuke script.
This nuke script consists of: read -> blur -> write
The Blur-size is set to 10.
Now i want to increase the blur for all shots on 20.
Possible ways i see to achieve this by scripting:
* open every nuke script in "terminal mode" with python parameters that
change the value
* run a function in GUI nuke that opens the first script, changes the
value, saves it and goes on with the next script. all in one nuke
window
* edit the *.nk-files like with an texteditor programmatically and
change the values in the nuke file itself
So my questions are:
* Are there any other (better) ways to do batch editing?
* What speaks against or for my different possibilities? What way would
you prefer?
* I ve never used way 1 or 3 but the idea of way 3 seems to be the
coolest (fastest) way to me?
* Would HIERO change the way to do this?
Actually im still new to NUKE and Python and it s difficult to get help
on practical application of all these possibilities.
So i really would be glad on any hint.
Thanks in advance.

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-- 
  Hugo Léveillé
  TD Compositing, Vision Globale
  hu...@fastmail.net

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