Yeah, that one got me as well when I started working with the splinewarp. You should use the feather curves to control the destination curve, not the correspondence points.
And remember that the feather curve is relative to the "center" curve.

Magno.


Hey all! I’ve built a script that offsets keyframes for all sorts of nodes, but I’m stuck on correspondence points for SplineWarp nodes. I’m using a basic curve.getKey for the control points, same as I did for RotoPaint, but I can’t figure out how to do that for the correspondence points. I’m not seeing anything in Magno’s tools on Nukepedia either, I guess it just uses the default correspondence. I don’t see anything in the _splinewarp API either. In the dope sheet, they show up as #.dest, #.source, etc.

 

Thanks in advance!

Den Serras





--
Magno Borgo

www.borgo.tv
3D | VFX | Motion Graphics
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