launch script with no viewer is:

--pause

useful is the help file:

 -h


On 27 November 2012 11:46, Nico Dufort <nduf...@gmail.com> wrote:

> On top of what Frank already suggested, assuming the file itself is not
> corrupted, maybe check if there are any Viewer nodes in your comp and
> delete them if they exist (in a text editor), or turn off the option in the
> Nuke Preferences (I think there is something about it hidden in there).
>  After that, start the detective work by plugging in a Viewer going down
> your tree until you connect to the offending node?
>
>
> On Mon, Nov 26, 2012 at 2:13 PM, Frank Rueter <fr...@beingfrank.info>wrote:
>
>> if you are on v7 the first stop should probably be launching nuke with
>> "-safe" to avoid loading ~/.nuke and any custom stuff.
>> pre v7 I'd rename ~/.nuke and make sure no NUKE_PATH is set to get a
>> vanilla nuke.
>>
>> launch with -vv to see terminal output to see if you can spot the moment
>> nuke folds.
>>
>> Also, see if you can import the script rather than open it.
>>
>>
>> At this point, if the script still won't open and you aren't getting any
>> indication why, things will likely become labour intensive (i.e.
>> copy/pasting chunks of the nk file into Nuke).
>>
>>
>>
>>
>>
>> On 27/11/12 10:38 AM, Andreas Frickinger wrote:
>>
>>> What's the least labor intense way to debug a Nuke script that won't
>>> open up anymore. There must be a clever way to find out where it breaks...?
>>> (not stepping through the nk file manually)
>>>
>>>
>>> thanks,
>>> andy
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>>>
>>>
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>
>
>
> --
> "Attention, attention. Here and now, boys," the mynah repeated. "Here and
> now, boys."
>
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