Ok, that's great Nathan, I've got it working now - thanks for the link to pysideuic.
I did refer to (er mostly copy) the code here: http://tech-artists.org/forum/showthread.php?3035-PySide-in-Maya-2013 which expands a bit on the stackoverflow snippet. Referring to the Parent question - in this Maya example, he has some code which returns the Main Maya window and he passes that to the widget. Should I be doing something similar in Nuke? Or is this handled in some way by registerWidgetAsPanel()? The examples in the nuke document don't seem to address this. Thanks again for your help. This is my working code in case it helps anyone: import PySide.QtGui as QtGui import PySide.QtCore as QtCore import PySide.QtUiTools as QtUiTools import pysideuic import xml.etree.ElementTree as xml from cStringIO import StringIO def loadUiType(uiFile): parsed = xml.parse(uiFile) widget_class = parsed.find('widget').get('class') form_class = parsed.find('class').text with open(uiFile, 'r') as f: o = StringIO() frame = {} pysideuic.compileUi(f, o, indent=0) pyc = compile(o.getvalue(), '<string>', 'exec') exec pyc in frame #Fetch the base_class and form class based on their type in the xml from designer form_class = frame['Ui_%s'%form_class] base_class = eval('QtGui.%s'%widget_class) form_class, base_class = loadUiType("/uberpanel.ui") #Path to ui file class myShinyPanel(form_class, base_class): def __init__(self, parent=None): super(myShinyPanel, self).__init__(parent) self.setupUi(self) Cheers, JP
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