Hi,

We encountered the same problem when eporting cameras using maya2nuke. I tried porting an existing eulerfilter script from blender to nuke with no luck:
http://www.macouno.com/2010/03/17/euler-filter/
In case you use maya2nuke: I endet up modifying getdata method from the maya2nuke script to constraint a locator to the camera, bake the rotation, filter the resulting animation and exporting it directly from the locator. Tell me if you need the code.

Mitja Müller-Jend




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