Currently grasping at straws when it comes to this issue.  I don't have the 
option to willy nilly delete nodes from an artists' comp.  Is there some way to 
determine what about the group node makes it the one Nuke uses for creating its 
nodes?

This is all probably the same thing, but I get the same issue using
node = nuke.root().run(nuke.nodes.Camera2)



cheers,
Brandon L. Harris
________________________________
From: nuke-python-boun...@support.thefoundry.co.uk 
[nuke-python-boun...@support.thefoundry.co.uk] on behalf of Brandon Harris 
[brandon.har...@reelfx.com]
Sent: Monday, November 04, 2013 5:29 PM
To: Nuke Python discussion
Subject: RE: [Nuke-python] Creating nodes on the top level

If I delete all the group nodes it works, but if there are ANY group nodes in 
this script, no matter how I try to create the nodes, it always puts them in a 
group...

cheers,
Brandon L. Harris
________________________________
From: nuke-python-boun...@support.thefoundry.co.uk 
[nuke-python-boun...@support.thefoundry.co.uk] on behalf of John Vanderbeck 
[jwvanderb...@gmail.com]
Sent: Monday, November 04, 2013 5:20 PM
To: Nuke Python discussion
Subject: Re: [Nuke-python] Creating nodes on the top level

with nuke.root():
   create node



- John Vanderbeck
- http://www.johnvanderbeck.com


On Mon, Nov 4, 2013 at 3:18 PM, Brandon Harris 
<brandon.har...@reelfx.com<mailto:brandon.har...@reelfx.com>> wrote:
This is a resend because ctrl+enter gets me all the time.

I'm creating cameras, but they always seem to get created inside of a group 
node that is on the top level of my script.

I've tried

root = nuke.root()
with root:
    nuke.nodes.Camera()

root.begin()
nuke.nodes.Camera()
root.end()

nuke.createNode('Camera')

Nothing seems to work.  Is there a way to force a node to be created at a 
particular level or a way other than node.begin() to set what the current 
'root' level is?

Thanks!




cheers,
Brandon L. Harris
[www.freebirdsmovie.com]<http://www.freebirdsmovie.com>

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