Hi all,
thanks for all the replies! Much appreciated.
I'm already using the CurveTool "hack" (as can be seen in my code
example from the beginning) and still having update problems from time
to time. But at least I know, that this is the common method for now.
Fingers crossed for a nuke.refresh() as Ben said...
Cheers,
Carl
PS: is there some offical and public list of bug-reports / feature
requests so we can bump up the exact issue?
Am 2014-02-27 09:04, schrieb Ben Dickson:
Example of the CurveTool workaround:
fr = nuke.FrameRange(1, 100, 1)
ct = nuke.nodes.CurveTool()
ct['label'].setValue("Temp curvetool to update frames")
for frame in fr:
nuke.execute(ct, frame, frame)
# ...vertexSelection stuff...
nuke.delete(ct) # Clean up hacky CurveTool
Theoretically this should be the same as doing nuke.frame(2)
nuke.frame(3) etc, but.. as Frank described, it's not.
Afterwards don't forget to log a bug report to get this resolved
finally. Maybe we could ask for a flag to set that forces Nuke to
re-evaluate during a python loop, then set another flag to turn off
that
behaviour again if it means staying more efficient.
It seems like nuke.frame(framenum) should trigger the update always..
but I guess there might be cases where this wouldn't be desired..?
Alternatively nuke.frame(framenum, refresh=True) or something, or
just a
generic nuke.refresh() type method that could be called might be a
good
compromise
On 27/02/14 06:47, Frank Rueter wrote:
Many of us have been fighting this for years.
One of the quick& (very) dirty workarounds is to create a dummy node
that can be executed (i.e. CurveTool), execute it to force Nuke to
re-evaluate the stream, then delete it. Do this for every
iteration/frame and you should get the correct values if I remember
correctly.
I don't think the dummy node has to be connected to the nodes you
are
working with but haven't done this in a while myself.
Afterwards don't forget to log a bug report to get this resolved
finally. Maybe we could ask for a flag to set that forces Nuke to
re-evaluate during a python loop, then set another flag to turn off
that
behaviour again if it means staying more efficient.
Cheers,
frank
On 27/02/14 06:35, Elias Ericsson Rydberg wrote:
Maybe you could force it by adding a writegeo downstream. I would
imagine that would make nuke evaluate geometry positions upstream?
Maybe adding the positions as metadata in the stream could be a
valid alternative.
Cheers,
Elias
26 feb 2014 kl. 12:56 skrev Carl Schröter <ad...@l-rac.de>:
Hi guys,
I've been experimenting with vertexSelection lately (in nuke7) and
noticed something strange (at least it seems strange to me).
When I run the code below on selected vertices of an animated abc
file, Nuke does not update the vertex-position values in the loop.
However, if gives me the correct position when I execute it on
single frames. To make it even stranger: when I connect a scene-node
to the ReadGeo, the code outputs 2 points for the same selection on
different positions in space.
##########
temp = nuke.nodes.CurveTool()
for frame in range(1100,1150):
nuke.execute(temp, frame, frame)
nuke.frame(frame)
selectedVertexInfo = nukescripts.snap3d.selectedVertexInfos()
#it's the same for selectedPoints()
print nuke.frame()
for point in selectedVertexInfo:
print point.index, point.objnum, point.position,
point.value
print
nuke.delete(temp)
##########
To make my confusion complete: it sometimes (very rarely) just
works as expected...
Is there something I am missing here? A way to force update the
3d-system?
Also is there a way to get the geo containing node from selected
points (so I could temporarily disconnect the scene node
downstream)?
Any help is greatly appreciated!
Cheers,
Carl
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