I've had similar issues and found that nuke.filename isn't reliable (on Mac at 
least):
 Only resolves when 'project_directory' is set to a value
 If 'project_directory' is wrong, resolution can point to a non-existent file 


This gets around those issues (but might have others in relation to path 
remapping):


def resolveNodePath(node):
 if not isinstance(node, nuke.Node): node = nuke.toNode(node)
 return node.knob('file').evaluate()


# nuke.filename = resolveNodePath





From: ron...@gmail.com
Date: Mon, 17 Mar 2014 10:23:56 +0200
To: nuke-python@support.thefoundry.co.uk
Subject: [Nuke-python] Project Directory

Hi all,I'm using the project directory structure for relative paths in Nuke.So 
the Project Directory text field has: [python {nuke.script_directory()}]Then I 
use the ./../../path/to/file/file.jpg structure.

However, now that I run scripts that call for the file path they don't work as 
they can't resolve the path.Any ideas how to get the full path? Is there a 
function in Nuke that takes care of resolving the path with the Project 
Directory?


Thanks,
Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/




_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python            
                          
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python

Reply via email to