Hi, I'm doing the previs of a shot where the camera follows a flying object that then lands. I'll then shoot the object on a gimbal with a camera on a technocrane. I'm trying to transpose the object and camera animation into a single camera animation but can't manage to do it.
Here is a very basic script where the idea would be to create an animated camera that gives the same result without animating the object. I thought I could invert the Matrix but as soon as I try, I get 0 in the local Matrix. Any clue ? --- set cut_paste_input [stack 0] version 8.0 v6I have push $cut_paste_input Camera2 { translate {{curve x1 -2 s0 x100 -0 s0} {curve x1 -1 s0 x100 -0 s0} {curve x1 6 s0 x100 8 s0}} rotate {{curve x1 5 s0 x100 0 s0} {curve x1 -15 s0 x100 0 s0} {curve x1 0 s0}} name Camera1 selected true xpos -370 ypos -102 } CheckerBoard2 { inputs 0 format "256 256 0 0 256 256 1 square_256" boxsize 32 name CheckerBoard1 selected true xpos -260 ypos -321 } Cube { rotate {{curve x1 30 s0 x100 60 s0} {curve x1 0 s0 x100 90 s0} 0} name Cube1 selected true xpos -260 ypos -190 } push 0 ScanlineRender { inputs 3 motion_vectors_type distance name ScanlineRender1 label "\[value projection_mode]" selected true xpos -260 ypos -88 } --- Salvador
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