I don't think there's a reliable way to execute code when commands in that menu are invoked, if that's what you're after.
-Nathan From: Richard Bobo Sent: Wednesday, October 22, 2014 11:01 AM To: Nuke Python discussion Subject: [Nuke-python] Callbacks from node animation menu...? Hi all, I didn’t get any responses to this question from about a week ago, so I thought I’d try again… 8^) Anyone know how to get callbacks from a node’s channel animation menu? You know, the one with the squiggly anim. curve icon at the far right of an animatable knob? The one that you right-click on and has things like: Set key, Delete key, No animation, Set to default, Curve Editor..., Dope Sheet..., Edit Expressions..., Interpolation, etc….? The knob seems to go by the name of “indicators”. At least that’s what I get if I use knobChanged() to get knob events from the knobs of a given node. I thought that the name of the menu attached to the knob might be “Animation”. However, the list of items from the Animation menu only returns: File, Edit, Predefined and Bookend. So, that’s not the menu. Those *are* listed items on the menu I’m talking about, but they are *after* all of the other listed items mentioned above. So, it must be different... Any help would be appreciated! Thanks, Rich Rich Bobo Senior VFX Compositor Armstrong White Email: rich.b...@armstrong-white.com http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ “Many of the great achievements of the world were accomplished by tired and discouraged men who kept on working.” - Unknown -------------------------------------------------------------------------------- _______________________________________________ Nuke-python mailing list Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
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