I don't think there's a reliable way to execute code when commands in that menu 
are invoked, if that's what you're after.

-Nathan



From: Richard Bobo 
Sent: Wednesday, October 22, 2014 11:01 AM
To: Nuke Python discussion 
Subject: [Nuke-python] Callbacks from node animation menu...?

Hi all,

I didn’t get any responses to this question from about a week ago, so I thought 
I’d try again…  8^) 

Anyone know how to get callbacks from a node’s channel animation menu? You 
know, the one with the squiggly anim. curve icon at the far right of an 
animatable knob? The one that you right-click on and has things like: Set key, 
Delete key, No animation, Set to default, Curve Editor..., Dope Sheet..., Edit 
Expressions..., Interpolation, etc….?

The knob seems to go by the name of “indicators”. At least that’s what I get if 
I use knobChanged() to get knob events from the knobs of a given node. I 
thought that the name of the menu attached to the knob might be “Animation”. 
However, the list of items from the Animation menu only returns: File, Edit, 
Predefined and Bookend. So, that’s not the menu. Those *are* listed items on 
the menu I’m talking about, but they are *after* all of the other listed items 
mentioned above. So, it must be different...

Any help would be appreciated!

Thanks,
Rich


Rich Bobo
Senior VFX Compositor
Armstrong White
Email:  rich.b...@armstrong-white.com
http://armstrong-white.com/

Email:  richb...@mac.com
Mobile:  (248) 840-2665
Web:  http://richbobo.com/

“Many of the great achievements of the world were accomplished by tired and 
discouraged men who kept on working.”
- Unknown



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