Or better yet, use a central file.
From: Gustaf Nilsson Sent: Friday, March 20, 2015 11:11 AM To: Nuke Python discussion Subject: Re: [Nuke-python] node onCreate doesnt perform as expected thanks. that is a workaround i suppose. the disadvantage is that i need to edit menu.py on every computer but such is life. On Thu, Mar 19, 2015 at 6:09 PM, Kim Ranzani <kim.ranz...@gmail.com> wrote: Hey Gustaf, I wrote something similar long time ago, I just created 2 functions for copy and paste and assigned those to a hot key. You'll probably want to rewrite it a bit better (really old script) but it works for copying the nodes while keeping the original connections. Hope it helps... Kim import nuke def copy(): nodesToCopy = {} for node in nuke.selectedNodes(): currentNodes={node:node.dependencies()} nodesToCopy.update(currentNodes) node.setSelected(False) copiedNodes=nodesToCopy return copiedNodes def paste(nodesToPaste): if len(nodesToPaste)>0: for node in nodesToPaste.keys(): node.setSelected(True) nuke.nodeCopy(nukescripts.cut_paste_file()) node.setSelected(False) b=nuke.nodePaste(nukescripts.cut_paste_file()) for i in range(node.inputs()): if node.inputs()==0: b.setInput(i,none) else: b.setInput(i,node.input(i)) b.setSelected(False) nodesToPaste.clear() else: nuke.message('Nothing has been Copied! use Edit - copy with inputs ! ') 2015-03-19 16:55 GMT+00:00 Andy Nicholas <a...@andynicholas.com>: Yep, there's a script on Nukepedia that does it for Postage Stamp nodes, although it seems a little buggy. Probably best to roll your own, but it's here if you want to try it: http://www.nukepedia.com/python/nodegraph/postagestamp-copy/paste-fix Cheers, Andy On 19/03/2015 16:41, Charles Taylor wrote: I believe a better approach is to co-opt the Paste function with your own function that looks for the special knob, and, if it finds it, deals with it appropriately. On 03/19/2015 12:06 PM, Gustaf Nilsson wrote: Hello i want to create a noop node that when i copy/paste it, it will keep the input of the original node. to do this i thought i would store the input name in a text knob (called "tunnel") and connect it with the onCreate trigger. nuke.selectedNode()["onCreate"].setValue("nuke.thisNode().setInput(0,nuke.toNode(nuke.thisNode()['tunnel'].getValue()))") what am i missing? kbye -- ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ _______________________________________________ Nuke-python mailing list Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python _______________________________________________ Nuke-python mailing list Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python _______________________________________________ Nuke-python mailing list Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python _______________________________________________ Nuke-python mailing list Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python -- ■ ■ ■ ■ ■ ■ ■ ■ ■ ■ -------------------------------------------------------------------------------- _______________________________________________ Nuke-python mailing list Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
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