That's one of the exact reasons why we want to avoid them. Let's say you work on a shot, finalise it, ship the project out and forget about it. A few month go by, and you add stuff in your gizmos, make them more efficient, more useful. Suddenly you get a request by a client to do a minor tweak on that shot you did a year ago and forgot about. You reload the archive, open the script and... It looks nothing like the original shot, because all your gizmos now produce different results. Sure you could convert all gizmos to group before archiving your project, but it can be a big amount of work. Also this could happen in an ongoing production, although most places will be smart enough to not make a massive change in a gizmo in a middle of production. On 2 Aug 2015 17:51, "Johannes Hezer" <j.he...@studiorakete.de> wrote:
> Another advantage of gizmos is that you can add knobs and make changes the > way it is setup, and it will be reInitialized everytime you load a script > with the gizmo. > A Group is stored within a nuke file and wont update if you change the > "master". > Is that the same with toolsets ?! (Have not tried yet...) > > > > > Am 8/1/15 um 3:28 AM schrieb Erwan Leroy: > > It would be nice to have an option to do that without having to make a > gizmo. At work we decided to try to go gizmo free, using toolsets only, for > improved compatibility both internally and externally. > The only single thing I miss from gizmos is the ability to save default > values. > > Is there a way to do that? > On 1 Aug 2015 05:05, "Rich Bobo" <richb...@mac.com> wrote: > >> Charles, >> >> Yeah, that’s what was tripping me up. I was working on the toolset as a >> Group. Kind of annoying that it you have to save it as a Gizmo to set the >> default reset values… (8^\ But, at least I know now. >> >> Rich >> >> >> On Jul 31, 2015, at 4:47 PM, Charles Taylor <ctay...@spinvfx.com> wrote: >> >> What about groups? We don't use gizmos here for a variety of reasons, but >> rather groups. It seems that groups always default back to the knob's >> default. >> >> - Charles >> >> On 07/31/2015 04:44 PM, Matt Plec wrote: >> >> Hey Rich - >> >> It should reset to whatever value the knob was set to when you initially >> created the gizmo. You can edit the value saved in the .gizmo file in a >> text editor or in nuke convert back to a group, set the knob to the default >> value you want, and then save the gizmo again. >> >> For instance, if I've got this at the head of the gizmo file: >> >> Gizmo { >> amount 0.1 >> } >> >> It should reset to 0.1. Just change that to another value, save the file, >> and that's the new default. >> >> Be careful about this changing the behavior of existing scripts. If you >> have scripts using that gizmo that didn't set the knob different from >> default, it isn't saved in the nuke script. When those scripts reload after >> you change the default, they'l get the new value. If you want that, super! >> If not, save a new version of the gizmo so old scripts can still pick up >> the original and render the same. >> >> Matt >> >> >> On Fri, Jul 31, 2015 at 12:19 PM, Rich Bobo <richb...@mac.com> wrote: >> >>> Hi, >>> >>> Is there a way to set the default “reset” value for a knob that you have >>> added to a menu? >>> >>> For instance, in a gizmo, I have added a Floating Point Slider knob. >>> When the user does a CNTRL-click (or CMD-click) on the slider, I would like >>> it to reset to 1.0 — not 0.0. >>> >>> Can it be easily done…? >>> >>> Thanks, >>> Rich >>> >>> >>> Rich Bobo >>> Senior VFX Compositor >>> Armstrong White >>> Email: rich.b...@armstrong-white.com >>> http://armstrong-white.com/ >>> >>> Email: richb...@mac.com >>> Mobile: (248) 840-2665 >>> Web: http://richbobo.com/ >>> >>> >>> _______________________________________________ >>> Nuke-python mailing list >>> Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >>> >>> >> >> >> _______________________________________________ >> Nuke-python mailing listnuke-pyt...@support.thefoundry.co.uk, >> http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> >> _______________________________________________ >> Nuke-python mailing list >> Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> >> >> _______________________________________________ >> Nuke-python mailing list >> Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python >> >> > > _______________________________________________ > Nuke-python mailing listnuke-pyt...@support.thefoundry.co.uk, > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > > > ____ ESET 12026 (20150731) ____ > The message was checked by ESET Mail Security. > > > > -- > STUDIO RAKETE GmbH > Johannes Hezer, Compositing TD & Stereoscopic SV > Schomburgstr. 120 > D - 22767 Hamburg > j.hezer@studiorakete.deTel:+49 <+49> (0)40 - 380 375 69 - 0 > Fax:+49 (0)40 - 380 375 69 - 99 > > ------------------------------------------------------ > Pflichtangaben laut Handelsgesetzbuch und GmbH-Gesetz: > > STUDIO RAKETE GmbH > Schomburgstr. 120 D - 22767 Hamburg > www.studiorakete.de / i...@studiorakete.de > > Geschaeftsfuehrer: Jana Bohl > > Die Gesellschaft ist eingetragen im Handelregister des > Amtsgerichts Hamburg unter der Nummer HR B 95660 > USt.-ID Nr.: DE 245787817 > > > > ____ ESET 12030 (20150801) ____ > The message was checked by ESET Mail Security. > > _______________________________________________ > Nuke-python mailing list > Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > >
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