Basically it's a template, with a readnode(a custom thing that processes
data, which the buildscript also initializes) on one end and a write-node
on the other, and literally nothing else inbetween. Well, theres 4 dots and
a backdrop node thrown in there as well. But aside from that nothing.
Everything else is added by the buildscript.

On Wed, Dec 2, 2015, 20:55 Ron Ganbar <ron...@gmail.com> wrote:

> Sorry Den, I misunderstood your request. But generally I was saying that
> since a Nuke script is just text, you can easily manipulate it in that
> level.
>
> Johan, what are skeleton files?
>
>
>
> Ron Ganbar
> email: ron...@gmail.com
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
> On Wed, Dec 2, 2015 at 9:52 PM, Johan Forsgren <j.a.forsg...@gmail.com>
> wrote:
>
>> Over here we open up nuke skeleton files and populate them with whatever
>> is defined in our client orders using the nuke command line. It works great
>> for us, we generate custom luts, crops images and shuffle out whatever
>> elements the pythonscript thinks might be handy. Work great for us, but I'm
>> guessing you want more low-level functionality?
>> On Dec 2, 2015 7:21 PM, "Den Serras" <denserras...@gmail.com> wrote:
>>
>>> Thanks Justin! I tried importing hiero from Nuke 9 command line, and got
>>> an error "No module named _fnpython", and I can't get Studio to launch as
>>> command line. Have you been able to do that?
>>>
>>> Thanks Ron. I am not sure what you mean, however. I'm trying to find a
>>> way to have Nuke server-side generate the script, so that all the proper
>>> configs are applied without me having to pre-generate a template whenever
>>> anyone updates code that would affect new files.
>>>
>>> Den
>>>
>>> On Wed, Dec 2, 2015 at 1:59 AM, Ron Ganbar <ron...@gmail.com> wrote:
>>>
>>>> You can create a file on the filesystem and open it all through Python.
>>>>
>>>>
>>>>
>>>> Ron Ganbar
>>>> email: ron...@gmail.com
>>>> tel: +44 (0)7968 007 309 [UK]
>>>>      +972 (0)54 255 9765 [Israel]
>>>> url: http://ronganbar.wordpress.com/
>>>>
>>>> On Wed, Dec 2, 2015 at 11:46 AM, Justin GD <j.grosde...@gmail.com>
>>>> wrote:
>>>>
>>>>> Hi Den,
>>>>>
>>>>> I guess you could create a nuke script as same as a Nuke Studio nuke
>>>>> script exporter..
>>>>>
>>>>>
>>>>> [...]pythonextensions\site-packages\hiero\core\nuke\Script.py
>>>>>
>>>>> You have the ScriptWriter class with a method called *writeToDisk *that
>>>>> uses* nuke.saveToScript( scriptFilename, fileContents )*
>>>>>
>>>>> Maybe that could help ?
>>>>>
>>>>>
>>>>> Cheers,
>>>>> Justin
>>>>>
>>>>>
>>>>> 2015-12-01 16:38 GMT+00:00 Den Serras <denserras...@gmail.com>:
>>>>>
>>>>>> Hi all,
>>>>>>
>>>>>> Due to our pipeline, we have to create the Nuke file for the artist.
>>>>>> We currently create a template which is duplicated and moved into the
>>>>>> correct spot, but I'd prefer to do it more dynamically so every time I 
>>>>>> push
>>>>>> a change to the setup I don't have to generate a new file. I tried
>>>>>> launching the CLI and then saving the file, but none of my init scripts
>>>>>> that actually modify the file seem to be running in the CLI. Don't know 
>>>>>> if
>>>>>> I'm doing something wrong or this method won't work. Anyone have a 
>>>>>> dynamic
>>>>>> way to create a script, or are those who prebuild scripts always using
>>>>>> templates?
>>>>>>
>>>>>> Thanks!
>>>>>> Den
>>>>>>
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>>>>>>
>>>>>
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