Thanks!

Exactly what I was looking for. The execute function will do it





On Sun, Feb 7, 2016, at 02:58, Mads Lund wrote:
> Look at "LUE grading for Nuke" on Nukepedia. It has a fully self
> contained custom UI.
>
>
> Den søndag den 7. februar 2016 skrev Frank Rueter|OHUfx
> <fr...@ohufx.com>:
>> Looks like you need to feed the custom python knob a QWidget
    instance.
>>
    So with the below code in your plugin path, you can just add a
    custom python knob to your gizmo and instantiate the widget in there
    simply with:
>>
    MyWidget()
>>
>>
    This will create a new instance every time though, so you will be
    responsible for keeping track of the widget values between panel
    close/open cycles. Most likely you will want to connect the values
    to internal node values anyway, so that should take care of it, I
    haven't tried it myself yet.
>>
>>
>> class MyWidget(QtGui.QWidget):


>>


>> def __init__(self):


>> super(self.__class__, self).__init__()


>>


>> self.node = nuke.thisNode()


>>


>> layout = QtGui.QHBoxLayout()


>> layout.setAlignment(QtCore.Qt.AlignTop)


>> self.setLayout(layout)


>>


>> btn1 = QtGui.QPushButton('Node Name')


>> btn1.clicked.connect(self.btn1Clicked)


>>


>> btn2 = QtGui.QPushButton('Print Stuff')


>> btn2.clicked.connect(self.btn2Clicked)


>>


>> dial = QtGui.QDial()


>> dial.valueChanged.connect(self.dialValueChanged)


>>


>> layout.addWidget(btn1)


>> layout.addWidget(btn2)


>> layout.addWidget(dial)


>>


>>


>> def btn1Clicked(self):


>> print self.node.name()


>>


>> def btn2Clicked(self):


>> print 'Hi, I\'m a button.'


>>


>> def dialValueChanged(self):


>> print 'Value was just changed!'


>>


>> def makeUI(self):


>> return self


>>


>> def updateValue(self):


>> pass


>>


>>
>>
>> On 7/02/16 5:41 am, Hugo Léveillé
      wrote:
>>> Hey guys

I have been playing with the python custom knob based on Brent Tyler's
written tutorial ( http://bit.ly/1OMhdTQ ). It works great to add pyside
widgets inside gizmo. The avantage is that you only need to modify the
code outside the gizmo the update all instances of the gizmo.

But I would like to know if it is possible to bake the code inside the
python knob so that the gizmo/grizmo can be shared without having to
have the init.py file with the python code

Also, since pysides knobs values are not saved when copying/saving the
script, the only way right now to save them is in an hidden knob on
reference to them in the __init__ function to set their values. Any
better idea?

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