Another way would be to sub class a node and add your own function. But I have never tried it and might not be possible at all
-- Hugo Léveillé Head of 2D, MELS hu...@fastmail.net On Thu, Mar 2, 2017, at 07:05, Hugo Léveillé wrote: > http://pastebin.com/eJNqwPLt > > Yes this basically store the code on the knob and then you can execute > it with the execute function. But this won't give you what you want > (Node.function) > > > > -- > Hugo Léveillé > Head of 2D, MELS > hu...@fastmail.net > > > > On Thu, Mar 2, 2017, at 06:52, Fredrik Averpil wrote: >> Oh. It doesn't seem like my pickled example worked either... as it >> requires the original function to still be registered in the python >> environment. >> >> Hmm... >> >> _________________________________________________ >> Nuke-python mailing list >> Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python > > _________________________________________________ > Nuke-python mailing list > Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
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