I thought about baking the world matrix prior export. but this seems not to work out with .fbx.

With .abc instead it worked fine from and back into nuke. if this might be an option as well.



Hi there,

I would like to Export a camera which is animated itself and also
transformed by another animated axis

If I try to export the camera with WriteGeo as a fbx the axis animation is
ignored.
Am I doing something wrong?

Workaround so far would be to export the axis too and setting it up in my
DCC of choice.

BUT why?

cheers,
Vincent


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