When rendering. If frames exist on the drive, don't render them again and go to the next frame.
Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 22 February 2011 20:25, Deke Kincaid <dekekinc...@gmail.com> wrote: > Skip in what way? Like read every x frame or skip specific frames you > type in? Do you want the missing frame to play as black? > > -deke > > On Tue, Feb 22, 2011 at 10:13, luc julien <synthesim...@hotmail.com> > wrote: > > Hi > > > > I'm trying to figure a way to skip existing frames in nuke, I have try to > > use a expression to link the disable but nuke doesn't want to skip the > > frame. > > > > Any idea ? > > > > Luc Julien > > > > > > > > > > > > > > _______________________________________________ > > Nuke-users mailing list > > Nuke-users@support.thefoundry.co.uk > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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