You are two way to do this : 1. With a keymix, you put the noise in the mask input and two constant with each color you want. 2. In the noise node, there is a tab named color, there you can choose your primary color and after you merge the noise with a constant with your secondary color. The noise must be plug in the B input.
On Mon, Apr 4, 2011 at 1:45 PM, Daniel Thureson <[email protected]> wrote: > > Hi does anyone know of a simple way > of making a two color noise/grain like red and green > where I could decide pixel size/scale. > > Sounds easy but have not figured out and easy way. > Help is really appreciated. > /d > _______________________________________________ > Nuke-users mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- Julien Chandelle GSM : +32 (0) 494 277 542 julienchandelle.be <http://www.julienchandelle.be> || Nuke , AE & Fusion Compositor ||
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