The only trouble with the ram limit is it doesn't work on the 3d
system.  So if you have a heavy 3d section of the script it can still
go over.

-deke

On Wed, Apr 20, 2011 at 11:43, Nathan Rusch <[email protected]> wrote:
> Same question as before: What percentage of the system RAM is Nuke being
> allowed to use, and how much RAM does that actually equate to? ('cache
> memory usage' a.k.a. 'CacheLimit' knob in the Preferences).
>
> If you're hitting the ceiling of Nuke's allotted system RAM, your nodes will
> start panic-swapping, and when Nuke shuts down, Windows will need to free
> that swapped virtual memory before the program can exit (which can take a
> loooong time on a single spinning-metal drive).
>
> -Nathan
>
> -----Original Message----- From: Francois Lord
> Sent: Wednesday, April 20, 2011 11:36 AM
> To: Nuke user discussion
> Subject: Re: [Nuke-users] Nuke slow to close on Windows 7
>
> We set the cache explicitely on the D: drive of each machine.
> We launch only one render per machine with multithread.
> The swap is set to the same min/max on every machine.
> Anything else? This is the kind of bug that can take me weeks to find.
> [sigh]
>
> On 20/04/2011 04:26, Deke Kincaid wrote:
>>
>> Set the swap to 25 gig and have the min/max the same so windows
>> doesn't keep on dynamically resizing it.  Also make sure your cache is
>> explicitly set.  Especially if you have floating profiles under
>> windows then you run into the problem where lame windows puts tmp in a
>> directory which lives on the server and or it gets copied back to the
>> server every time the system logs out.
>>
>> 3rd, on your farm are you launching a render per core or are you
>> multithreading?  I would multithread if you don't have the ram since a
>> frame per core uses far more ram.
>>
>> -deke
>>
>> On Tue, Apr 19, 2011 at 14:02, Francois Lord<[email protected]>
>> wrote:
>> > Are we the only ones to have problems closing Nuke after working on big
>> > frames (4K) on Windows 7? It can take up to 20 minutes to close and
>> during
>> > that time, we can see the memory slowly being emptied in the task
>> manager.
>> > We didn't have that problem in Windows XP. We can kill the process
>> and it
>> > frees the memory instantly, but it's not a viable solution on the render
>> > farm and currently we have frames that take 10 minutes to render
>> when they
>> > take only 1 minute in the UI.
>> > Anything we can do about it, other then switching the farm to linux?
>> > Thanks.
>> > _______________________________________________
>> > Nuke-users mailing list
>> > [email protected]
>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> >
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected]
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
> _______________________________________________
> Nuke-users mailing list
> [email protected]
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> _______________________________________________
> Nuke-users mailing list
> [email protected]
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>
_______________________________________________
Nuke-users mailing list
[email protected]
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to