Hi all,

It's not really Nuke, but there may be quite a few people on here using Shake for automated conversion, as I have been doing, and so might be interested in this little tidbit.


I was doing some automated DPX -> EXR conversions using Shake, and was noticing a slight discrepancy in Nuke between the resulting EXRs and the original DPXs, put through Nuke's Cineon conversion (and Nuke's Log2Lin and Colorspace nodes)


Eventually, I tracked the issue down. Shake's DPX reader (but not the CIN reader, which appears to work fine) has a small bug in it.

I haven't tried this with anything other than 10-bit DPX files, as this is what most of us spend most of our time working with.

As the DPXs are 10-bit, the values have a range of 0..1023. Nuke will happily turn these values into a range of 0..1.

Shake, however, takes the original 10-bit values and divides them by 1024, instead of 1023. If you render a pure white DPX out of Nuke (using a Constant, and then a Write node set to Linear) and load it into Shake, you'll find that it actually reports a value of 0.999039.


Anyway, thought you guys might be interested in that one...

--
Hugh Macdonald
*n**vizible**-- **VISUAL EFFECTS*

[email protected] <mailto:[email protected]>
+44(0) 20 3167 3860
+44(0) 7773 764 708

www.nvizible.com <http://www.nvizible.com/>
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