Thanks for your script Ron, its nice...
After projection I want to animate the cornerpin, but I need cornerpin
to follow the projection, I tried with curve tool and autocrop and
cornerpin values, its travelling now along with projection,but its not
matching the input my projection, it got disturbed.
I need the cornerpin to follow the projection area only, if any
adjustment required I can animate the cornerpin. Is there anyway
cornerpin follow to projection area.
Thanks
Balaji.k
Ron Ganbar wrote:
have a look at this:
set cut_paste_input [stack 0]
version 6.2 v3
push $cut_paste_input
CornerPin2D {
to1 {{parent.Crop1.box.x} {parent.Crop1.box.y}}
to2 {{parent.Crop1.box.r} {parent.Crop1.box.y}}
to3 {{parent.Crop1.box.r} {parent.Crop1.box.t}}
to4 {{parent.Crop1.box.x} {parent.Crop1.box.t}}
invert false
from1 {0 0}
from2 {2048 0}
from3 {2048 1556}
from4 {0 1556}
name CornerPin2D1
selected true
xpos 225
ypos -22
}
Crop {
inputs 0
box {0 0 2048 1556}
name Crop1
selected true
xpos 235
ypos -130
}
On 27 May 2011 09:08, Ron Ganbar <[email protected]>
wrote:
The x, y, r & t mean x = Left, y = Bottom, r =
Right, t = Top. Combine these in the correct boxes of the corner pin to
build a box.
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