> i'm currently in the need of getting the depth output of the scanline 
> renderer. Works fine so far, but as soon as you lower the resolution in the 
> viewer, major glitches in the depth map occur. I thought at first they might 
> originate in my node that i develop, but then i found out when rendering a 
> standard sphere through the scanline renderer, glitches may show up - in 
> terms of false depth values. 
> 
> i've attached screenshots that should outline the problem. the first 3 
> impressions are from a standard sphere rendered through the scanline renderer 
> at different viewer resolutions, where the contrast was optimized by my own 
> plugin. the latter two screenshots show the original depth output, one in a 
> standard view, one with optimized contrast in photoshop - my plugin is not in 
> the stream.
> 
> can someone tell me what this is - or if this is a bug - or how i could work 
> around that.

They're cracks at the edges of polys caused by a numerical instability that was 
never tracked down.  It's a bug though I'm not sure if there's an official bug 
report.
There's no workaround that I know of except to change the poly count which 
won't really fix the problem, but it might minimize its effects.

-jonathan

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