got a case where a rotopaint node has slowed to a crawl when trying to paint a new clone stroke.
if I make a new node I can paint away full speed. if I copy and paste the "broken" node, I can paint away full speed. if I erase all the strokes in the broken node and xdiff it with a fresh node, the one thing that sticks out is some obscure "ColorOverlay" knob set to 0. seems if I delete this, the node returns to full speed. anyone know what this is doing or if it's tied to anything in the gui? _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
