Hi

Easy when you know how I expect, 

but is there an easy way to null/zero a moving camera at a specific frame, like 
a reference frame in a tracker.

At the moment I am using 4 axis to 

1) set back to origin in translate (easy)
2) rotate Z back
3) rotate Y back
4) rotate X back.

I then end up with a zero'd camera at that frame so I can add another axis to 
match the position of another camera.

I've tried this in one node but cant do it and tried reversing transform/ 
rotate orders, but couldn't get it to work (yet)

The above works but seems awkward and makes me feel thick. (but is the 3D 
equivalent of how I would invert a serise of tranforms pre the invert button) 
Howard
_______________________________________________
Nuke-users mailing list
Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to