> If your talking about clipping at 0.0, this is a feature of the
> DD::Image::LUT class, I assume the read/write nodes use this to do the
> conversions.
> 
> If there was a way to work around this it would be good as quite a few
> log<->lin conversions map 0.0 linear to a negative value, clipping
> them makes the conversions non-reversible.

The LUT class supports negative output values (or greater than one,) but the 
input to the LUT is clamped by default.  So reading a log file should produce 
negative numbers, but writing one will have the negative values chopped off.

The alternative is to use a ColorLookup node which can access the same 
functions that are defined on the root node's lut page, but you can specify an 
input range for it to handle - and it will do extrapolation off the ends of the 
curves.  It's also accelerated so it should be faster than using a raw 
Animation lookup.

-jonathan

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