Hello folks, I am trying to get into nuke math and vector expressions and did some research but I am not able to figure out some basic things.
I hope someone can help me out. I thought it would be a good exercise rebuilding a lambert shader with math. I think I need the following things: -the surface normals -a light vector -than the dotProduct for calculating the direction of the light bounce -than after all I have to combine the elements and calculate the lambert shader I attached a script which I started but I dont know if I am on the right path. Could someone please help me creating putting those things together and if possible explain a thing or two? I would be very thankful! cheers, jaden
lambert_shading.nk
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