The only way to really make reflections is by using Renderman. Out of the box Nuke doesn't do raytracing so no reflections. If you point a camera at something and render it, then composite it, you essentially get a reflection - but that's cheating. There's one other way - look at London Masterclass videos from 2009 where Frank Rueter shows some pan and scan buildings with reflections (that's the tips and tricks section, I believe).
Cheers, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 18 September 2011 20:02, Joshua LaCross < nuke-users-re...@thefoundry.co.uk> wrote: > ** > Is there a way to make a real reflection, by make a piece of geo reflect > another piece of geo? the mirror camera doesn't work so well if the > reflective surface is animated, correct? > > *Quote:* Just use a mirror camera and grid warp the output to add a > curved feel to it. > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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