Good question,

Say we have an environmental map in the form of an unwrapped image, (or a
nuke 3D camera set to Sphere rather then Perspective)
- and we want to apply that to the render which has a normals World pass.
Though now that I think of it, it would have to take into account camera
movement to draw new motion vectors...
so- to answer your question, probably to simulate reflections?

Ok, upon further research, I'm going to look into this method here.
http://www.nukepedia.com/gizmo-downloads/other/envrelight/
The trick will be to get the reflections to take the camera movement into
account... perhaps this could work if a sphere camera is attached to the
animated camera.

Cheers,
Jordan

On Mon, Sep 19, 2011 at 12:09 PM, Hugh Macdonald
<[email protected]>wrote:

> Do you just want to use the normals directly to map the environment, or do
> you want to simulate reflections (which require a new vector being
> calculated)
>
>  Hugh Macdonald
> *n**vizible** – VISUAL EFFECTS
> *
> [email protected]
> +44(0) 20 3167 3860
> +44(0) 7773 764 708
>
> www.nvizible.com
>
> On 18 Sep 2011, at 23:43, Jordan Olson wrote:
>
> Hey guys!
> Would you happen to know of any ways or setups which would allow you to
> remap an environment map or 3D environment onto a CG prop using the camera
> normals?
> Cheers,
> Jordan
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