Tidiest way I'm aware of is:

set cut_paste_input [stack 0]
version 6.3 v2
CheckerBoard2 {
 inputs 0
 name CheckerBoard1
 selected true
 xpos -150
 ypos -65
}
Blur {
 name Blur3
 tile_color 0xff000000
 selected true
 xpos -150
 ypos 7
}
set N16985a20 [stack 0]
Blur {
 size 2
 name Blur1
 tile_color 0xff0000
 selected true
 xpos -55
 ypos 36
}
set N12f722e0 [stack 0]
Blur {
 size 5
 name Blur2
 tile_color 0xff00
 selected true
 xpos -55
 ypos 128
}
push $N12f722e0
push $N16985a20
Copy {
 inputs 2
 from0 rgba.green
 to0 rgba.green
 name Copy1
 selected true
 xpos -150
 ypos 79
}
Copy {
 inputs 2
 from0 rgba.blue
 to0 rgba.blue
 name Copy2
 selected true
 xpos -150
 ypos 162
}




Darren Coombes wrote:
Ok, so I hate to sound like a dumbass, but once I've shuffled the R, G, and B 
channels , what's the best way to merge them back together to form an rgb image?

Darren Coombes

[email protected]
0418 631 079

On 27/09/2011, at 3:30 PM, Deke Kincaid <[email protected]> wrote:

Sometimes I will individually lensDistort the r,g,b, channels.  There
isn't a channel knob on it though so you have to do them separately
and remerge them.

Also sometimes basic scale/transforms on individual channels will work.

-deke

On Mon, Sep 26, 2011 at 20:15, John Mangia <[email protected]> wrote:
If you have the full Furnace suite you can try F_ChannelRepair.  If you
don't have furnace, you can try translating the color channels individually
through a radial grad using a transform masked node to re-align the color
channels.

On Mon, Sep 26, 2011 at 9:08 PM, Darren Coombes
<[email protected]> wrote:
I have a shot with some heavy aberration that's red/cyan in color and it's
affecting my key on a blue screen. Is there a way to shift the color
channels and make the aberration less prominent?

Thanks.

Darren Coombes

[email protected]
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--
John Mangia

908.616.1796
[email protected]

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--
ben dickson
2D TD | [email protected]
rising sun pictures | www.rsp.com.au
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