Tidiest way I'm aware of is:
set cut_paste_input [stack 0]
version 6.3 v2
CheckerBoard2 {
inputs 0
name CheckerBoard1
selected true
xpos -150
ypos -65
}
Blur {
name Blur3
tile_color 0xff000000
selected true
xpos -150
ypos 7
}
set N16985a20 [stack 0]
Blur {
size 2
name Blur1
tile_color 0xff0000
selected true
xpos -55
ypos 36
}
set N12f722e0 [stack 0]
Blur {
size 5
name Blur2
tile_color 0xff00
selected true
xpos -55
ypos 128
}
push $N12f722e0
push $N16985a20
Copy {
inputs 2
from0 rgba.green
to0 rgba.green
name Copy1
selected true
xpos -150
ypos 79
}
Copy {
inputs 2
from0 rgba.blue
to0 rgba.blue
name Copy2
selected true
xpos -150
ypos 162
}
Darren Coombes wrote:
Ok, so I hate to sound like a dumbass, but once I've shuffled the R, G, and B
channels , what's the best way to merge them back together to form an rgb image?
Darren Coombes
[email protected]
0418 631 079
On 27/09/2011, at 3:30 PM, Deke Kincaid <[email protected]> wrote:
Sometimes I will individually lensDistort the r,g,b, channels. There
isn't a channel knob on it though so you have to do them separately
and remerge them.
Also sometimes basic scale/transforms on individual channels will work.
-deke
On Mon, Sep 26, 2011 at 20:15, John Mangia <[email protected]> wrote:
If you have the full Furnace suite you can try F_ChannelRepair. If you
don't have furnace, you can try translating the color channels individually
through a radial grad using a transform masked node to re-align the color
channels.
On Mon, Sep 26, 2011 at 9:08 PM, Darren Coombes
<[email protected]> wrote:
I have a shot with some heavy aberration that's red/cyan in color and it's
affecting my key on a blue screen. Is there a way to shift the color
channels and make the aberration less prominent?
Thanks.
Darren Coombes
[email protected]
0418 631 079_______________________________________________
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John Mangia
908.616.1796
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ben dickson
2D TD | [email protected]
rising sun pictures | www.rsp.com.au
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