One thing we discovered about Nuke’s script parser is if it finds a knob name 
but no value, it will grab the next thing it can find in the script file 
(usually another knob name) and assign that to the value of the knob. As you 
can imagine, this throws off the rest of the script parsing, since suddenly it 
thinks values are names and vice versa (resulting in those kind of errors).

If that particular issue is of the type I’m describing, that one looks like it 
would be in the Root node (i.e. "name /u/user/PL_S1850_P0530-Compo.nk"). Not 
sure this will help you at all, but could be relevant.

Good luck.

-Nathan



From: John RA Benson 
Sent: Monday, October 10, 2011 6:34 AM
To: Nuke user discussion 
Subject: Re: [Nuke-users] Nothing is named "pathToMyNukeScript"

Actually - 

Since then, I've found lots of causes and made lots of fixes to scripts that 
have that problem - usually a busted clone, knobs with {} instead of 
{{something}}, or a rotoshape bug. In this case however, if that's really the 
attached script, there's no saving it - it's been lopped off halfway during a 
save. The script shouldn't end with an open { .

Usually it's a Viewer as the last node (assuming it was saved with one), I 
think?

jrab

Dorian Fevrier wrote: 
  I nuke guys!

  We have a strange prob here and we don't have any idea of where it can came 
from.

  Some nuke scripts can't be opened. When I try to open it I just have:

  Traceback (most recent call last):
    File "<string>", line 1, in <module>
  RuntimeError: Nothing is named "/u/user/PL_S1850_P0530-Compo"

  The script is in:

  /u/user/PL_S1850_P0530-Compo.nk

  JRAB already talk about that but without success:

  http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=5436

  Is someone has any idea about this? Anything that could help us to find a way 
to be able to reopen this script will be graceful!

  Thanks a lot in advance!

  Have a good day all,

  Dorian

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