Hi Bruce,

from memory 's0' refers to the slope of the tangent, which in Horizontal
should have no effect. I have a list of what they all refer to, and I'll
dig some info out for you when I get to work.

   Wouter

On Tue, 11 Oct 2011 20:24:31 +0100, "bjl70"
<[email protected]> wrote:
> Hi All,
> 
> I have searched for this info, but as yet no luck. hopefully some
> knowledgeable Nuker can help...
> 
> Bezier node:
> ------------------------------------------------------------
> I can't seem to find what the different curve interpolation types refer
to
> exactly in the Bezier node curve shape field. 
> As in:
> shape {{curve [Z] x1 0 [s0] ...}}
> where 'Z' is zero or more of the following:
> ['i', 'k', 'l', 'C', 'L', 'R', 'K'] 
> 
> I have got as far as:
> C = Cubic
> L = Linear (or Horizontal if the keyframe pairs are followed by 's0')
> R = Catmull-Rom
> K = Constant
> Smooth interpolation leaves the field blank
> 
> but what do the 'i', 'l', 'k' refer to?
> 
> Also, what exactly does the 's0' in a curve with Horizontal
interpolation
> refer to?
> 
> Roto node:
> ------------------------------------
> I have found that the curve interpolation types are controlled by an
> integer which relates more or less to the Bezier curve interpolation
flags
> above. Specifically:
> 516 = Cubic
> 258 = Linear
> 515 = Catmull-Rom
> 275 = Horizontal
> 256 = Smooth
> 
> Does anyone have access to a full description of all the parameters and
> permutations for curve interpolation type for Bezier and Roto nodes?
> 
> Thanks in advance.
> 
> Bruce Lamond
> Software Developer
> Deluxe 3D/StereoD
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