Hi Bruce, from memory 's0' refers to the slope of the tangent, which in Horizontal should have no effect. I have a list of what they all refer to, and I'll dig some info out for you when I get to work.
Wouter On Tue, 11 Oct 2011 20:24:31 +0100, "bjl70" <[email protected]> wrote: > Hi All, > > I have searched for this info, but as yet no luck. hopefully some > knowledgeable Nuker can help... > > Bezier node: > ------------------------------------------------------------ > I can't seem to find what the different curve interpolation types refer to > exactly in the Bezier node curve shape field. > As in: > shape {{curve [Z] x1 0 [s0] ...}} > where 'Z' is zero or more of the following: > ['i', 'k', 'l', 'C', 'L', 'R', 'K'] > > I have got as far as: > C = Cubic > L = Linear (or Horizontal if the keyframe pairs are followed by 's0') > R = Catmull-Rom > K = Constant > Smooth interpolation leaves the field blank > > but what do the 'i', 'l', 'k' refer to? > > Also, what exactly does the 's0' in a curve with Horizontal interpolation > refer to? > > Roto node: > ------------------------------------ > I have found that the curve interpolation types are controlled by an > integer which relates more or less to the Bezier curve interpolation flags > above. Specifically: > 516 = Cubic > 258 = Linear > 515 = Catmull-Rom > 275 = Horizontal > 256 = Smooth > > Does anyone have access to a full description of all the parameters and > permutations for curve interpolation type for Bezier and Roto nodes? > > Thanks in advance. > > Bruce Lamond > Software Developer > Deluxe 3D/StereoD _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
