Hi Igor,

I'll try to answer your questions below:

1. The resulting corner pin of the planar track is tied to what layer? Always to the bottom most?

It's tied to whatever layer that's selected when you exported it (if you export via the toolbar). Alternatively, it's tied to the PlanarTracker node if you used the export button in that PlanarTracker node's property panels.

For example, in the screenshot below, it will be tied to the "PlanarTracker1" layer.



And in conclusion, if i would like to have the corner pin for other shapes, do I have to use a separate planartracker?

The corner pin is created for that layer, not just for the shape (you can have multiple shapes in the layer for example). For a different shape, with different motion, you will need to do another track (to create another track layer) and export a CornerPin for that layer.

Or can I create a new planarTrackLayer for every shape, and if so, do they exclude each other as when dumping them all onto the same layer?

I don't fully understand what you mean by "do they exclude each other as when dumping them all onto the same layer?", can you elaborate? If by "exclude each other" you're talking about the hold-out process (where every layer automatically holds out the layers below) then, no, shapes within the same layer don't exclude each other, they belong to the same plane and are additive.

2. Creating a planar tracker, I start drawing my planar surface. When that surface should get obscured, I need to draw another shape into the Planar track Layer to exclude that region for the bottom layer, and that new layer gets tracked as well. what if I already have set up garbage mattes and animated them through, how can I use them to exclude areas?

If you have the garbage mattes as Roto shapes, you can create a dummy track hold-out layer i.e. create a new track, copy your garbage mattes into the layer, and move the layer above your other track. You can do this instead of tracking a new layer and it has the same effect. (Although, if your garbage mattes are painted / baked-out, then this won't trick work, and you'll need to animate / track with splines. This will be addressed in a future version.)

Hope that helps, let me know if that didn't make sense!

Dan.
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Dan Ring, Ph.D.
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