shuffle the material id's to "r g b" if they aren't showing up as choices in your mask setting in the Nodes you are using to color correct. (you can also shuffle them to new channels but that shouldn't have to happen.) I can't imagine why the id channels wouldn't be selectable in the mask channel selection drop down for the nodes.
Randy S. Little http://www.rslittle.com On Fri, Nov 11, 2011 at 11:29, Ron Ganbar <[email protected]> wrote: > Are the three color the three channels (R, G, B)? > > > Ron Ganbar > email: [email protected] > tel: +44 (0)7968 007 309 [UK] > +972 (0)54 255 9765 [Israel] > url: http://ronganbar.wordpress.com/ > > > On 11 November 2011 18:04, DamonOConnell <[email protected]> > wrote: >> >> Hi >> >> Just starting to use nuke. >> >> How do you colour correct a exr using the material ids? >> >> In the material channel I have three colours. >> >> >> Thanks >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
