Hi Christoffer,

we ran into this exact same problem just last week, contacted the
foundry and was told this is a known issue and has been logged as bug
#22989.

The work around we found was to set expressions to your frame numbers
or seed in order to get the result that you're looking for.

cheers,
josh



2011/11/14 Christoffer Hulusjö <nuke-users-re...@thefoundry.co.uk>:
> Hi,
> We are having problems with the ScannedGrain node in 6.3v5 under Linux.
> When rendering, what seems to be happening is that if you have a batch/chunk
> size set to 1 it will only use one frame for the grain sample and render
> static grain over the sequence, if you have a larger chunk size like 5 it
> seems to be using 5 samples and might be unnoticeable but it’s still not
> using the full 50 frames of the original grain clip.
>
> I ran my render tests locally through the terminal, rendering a sequence at
> 1, 5 and 10 frames at a time. I tried the exact same nuke script with Nuke
> 6.3v1 and 6.2v2 and in both those versions it worked fine, so it must be
> something introduced recently.
>
> Cheers
> Christoffer
>
> ________________________________
> Christoffer Hulusjö
> http://christoffer.hulusjo.se
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