Camera track the shot and project the plate on rough geometry.  You
can use the pointCloudGenerator, then fill it with a poissonMesh to
create the rough geo.  Use selectGeo so it doesn't fill every point.
Export the mesh to an OBJ so it have to recalc every time you open the
script.  After you have this you can use any 3d camera you want.

-deke


On Dec 14, 2011, at 16:20, Ned Wilson <[email protected]> wrote:

> So aligning plates is a task that we have to do all too frequently. I have 
> always maxed the two plates together, dropped a corner pin after the plate 
> that needs alignment, and eyeballed it into place. Sometimes, F_Align can do 
> this task quickly and effectively.
>
> Sometimes neither of these two tricks work. Maybe the folks on set decided 
> not to spend the money on the proper equipment, so instead of a motion 
> control shot, they just tell the jib arm operator to make his move look real 
> similar to the last take. :)
>
> What I have done in the past would be to solve the two shots in a tracking 
> package ( Boujou, PFTrack ) and then bring the two solves into Maya, and 
> manually align them. I know that the new version of PFTrack gives you the 
> ability to import multiple pieces of footage and will solve multiple cameras, 
> allowing you to connect points between the two camera solves.
>
> The question is, is there an automated way to do this with Nuke? I'm pretty 
> sure this is impossible, but I would like to select a 3D point in one solve 
> and say that it is equal to a 3D point in another solve? Perhaps this could 
> be done with Ocula?
>
>
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to